"The Coordinator"

Coordinates combat, shields the allies from massive attacks and the leader of the group.

Description:

Draft Information for the Psychic Coordinator.

  • Pool Total 188
  • Warcraft +2 6×2=12
  • L1-2 HD:12 8×2=16
  • L3-5 HD:6 2×3=6
  • Adept x1 (Pyschic Group) 6
  • Skills +30 6×5=30
  • Saves +6 3×6=18
  • Occult Skill (Telepathy, Psychoportation) 6
  • Psychic Coordinator: Assistant (Aid Another actions provide a +4 bonus to skills, attacks, and checks, 6 CP), Reflex Training (Aid Another is a free action once per turn, 6 CP), with Doubled Radius Blessing (Up to [Charisma+2] additional characters, corrupted: previous two abilities only, 12 CP). All Specialized: Only works for 2d4 rounds after he takes a round out to give directions. 12 CP total. 12
  • Occult Sense/ knows the location and status of other group members (anyone he’s spent a few hours with recently) as long as they’re within a 60’ radius (6 CP) 6
  • Reflex training, 3 actions per day variant, only for defensive actions, only for a particular ability (2 CP) + Inherent Spell with +2 Bonus Uses (“Telekinetic Barrier”, protects an area from- say – 30 points of damage from a particular attack). Can thus blunt area effect attacks on the group 11
  • Deep Sleep 6
  • Light Armor Prof 3
  • All Simple Weapons plus Longbow 6
  • Spiritweapon (Longbow) 9
  • Imbuement (Spirit Weapon) 6
  • Luck w/ +2 Bonus Use 6+3
  • Ability Focus/Doubled (DC of Psychic Skills) 12
  • Combat Coordination: Awareness with Flankless, (12 CP), Specialized Blessing with the Group modifier (6 CP), to that no one can be effectively flanked while he or she is coordinating the group. Corrupted only for the group. 14
Stats:
  • STR 12
  • DEX 14
  • CON 12
  • INT 16
  • WIS 14
  • CHA 16
Bio:

"The Coordinator"

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